![]() Characters Throughout the game, you will encounter certain characters that will join your party and are essential to get past obstacles your character cannot. If your weapon happens to break, you will revert to the weakest weapon in your inventory that can't 'break', but once it reaches the breaking point, it might as well have broken. ![]() One sidepoint is that your weapons can break, and you will need to repair them before that with repair powders. Once you level up a weapon five times, you can break it down into a synthsphere and attach it to a different weapon, giving 60% of all of that weapon's stats to the weapon you put it to. Once you get it's stats to a certain point, you can build up your weapon, making it stronger and capable of surpassing the limitations your old weapon could never break. As you use these weapons, they gain experience and can level up, increasing stats, you can increase them further by adding attachments and gems, which speed the process up significantly. Along the game you will naturally come across more weapons. Weapons In the game, you don't exactly level up your character, you do upgrade your defense through items, but all of your attack is based off of the strength of your weapon. for your weapons and also have more valuable loot. These areas have stronger enemies that give you more exp. In dungeons, there is also an area in some floors called a back floor, which is an area you can only access with a specific item that you obtain randomly in chests. Some floors do, however have a set condition, whether it be forcing you to play as a certain character or having your weapon lose experience as you use it. Every time you enter a floor of the dungeon you are in, the floor is randomly generated, a gameplay mechanic that Pokemon Mystery Dungeon utilized. Dungeon Crawling This game has a unique element to exploring it's dungeons. The system is very simple and repetitive, but fun. ![]() Some enemies, like most RPGs, are a certain element and certain attributes to your weapons hurt some enemies more than others. Gameplay -Fighting Dark Cloud doesn't necessarily have the most complex fighting system, but it fits for this game. The sound is very well done, the sounds the characters make and the weapons or enemies make are all great, well timed and a great addition to the game. The main theme and the Dran boss music are among the best music I have heard in video games, but some of the later bosses and some of the music for areas are a bit bland and sometimes repetitive. Sound The game has an iffy soundtrack at times. Every texture is well represented and looks nice in total. The game is just dated and it shows in some areas such as with draw distance, lighting water and fire effects. This is not to say that the game looks bad by any means, I would not want it any other way. Graphics While Dark Cloud may have been a visually great game at the time, it never had the best graphics. The game, however, can take a dark turn at some points later in the game. Along the way, you are introduced to some colorful characters that you must interact with and learn some of their story to satisfy their needs. Plot Dark Cloud has a surprisingly fascinating story, even though it may seem simple and childish at face value. It would be an unorganized mess if written in just one paragraph, so this will be broken into separate points. Along the way, you are introduced to some Dark Cloud is an astonishing and breathtaking game, it was when it released in 2001, and it still holds up today in 2012. Dark Cloud is an astonishing and breathtaking game, it was when it released in 2001, and it still holds up today in 2012.
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